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- > Lightwave does map using UV coordinates. Its just not obvious until you want to program plug-ins
- > for it. We are developing a title for the playstation and we can already convert LW objects to Playstation
- > format including mapping co-ordinates. In fact you can find example C source showing how LW handles
- > textures (UV co-ordinates) at this site: http://isys.ml.org/
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- I guess that explains why things like the Morphing trick (using a morph
- to change the way your image maps) works. Thanks for the info.
-
- -- Joe
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